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Author: Ahnixware

Scarecrow in tutorial mode

New socketing approach, tutorial-mode and more weapons

May 1, 2018May 1, 2018 Ahnixware

This was another large update to the game but I think it’s finally ready to have more people play test it. First off, the inventory/socketing system was feeling a bit too clunky so I pared it down a bit by making it so you simply carry ingredients to the forge and socket them there, all […]

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Super Socket Brawler Mansion

Version 0.0.2 – World Art and “Weapon-Jacking”

March 28, 2018March 28, 2018 Ahnixware

 The first batch of level art is in! Many pixel art games have characters standing 24 pixels tall, max, which looks great, but because my screen size needed to accommodate good character movement speed without making them too small to see (characters are 32 pixels tall), I scaled up from the base size and resolution of […]

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Super Socket Brawler Title Image

Introducing SUPER SOCKET BRAWLER

March 2, 2018March 2, 2018 Ahnixware

I’d like to introduce my latest game: Super Socket Brawler (working title). The game started out as another way to let my students create characters and get them in an actual video game where we could all play each other as our characters, nothing too big or fancy, but it turns out that the game […]

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Recent Posts

  • New socketing approach, tutorial-mode and more weapons
  • Version 0.0.2 – World Art and “Weapon-Jacking”
  • Introducing SUPER SOCKET BRAWLER

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